> For the complete documentation index, see [llms.txt](https://docs.futbolbrawl.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.futbolbrawl.com/game-economics/3.-token-exchange.md).

# 🔁 3. Token Exchange

The Exchange is how value moves between the real world and the game.

### How It Works

The Exchange is an orderbook where players set their own prices.

**Selling $CASH:** Create a sell order at your chosen rate. Your order sits in the book until someone takes it. Want to sell fast? Offer a better rate. Patient? Set your price and wait.

**Buying $CASH:** Browse available orders and pick the best rate. Cheapest $CASH gets bought first.

**The Bank:** The game always provides base liquidity at 1:1. So there's always $CASH available, but player orders might offer better deals.

### The Rate

There's no fixed exchange rate. The market decides. Many sellers? Rates go down. Few sellers? Rates go up. Supply and demand.

### Fees

Every exchange transaction has a 5% fee that goes to the treasury, funding operations and development.

### No Limits

No daily caps on conversions. Trade as much as you want, whenever you want.
