> For the complete documentation index, see [llms.txt](https://docs.futbolbrawl.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.futbolbrawl.com/game-overview/scouting-and-prospects.md).

# Scouting & Prospects

Send your scouts around the world to find tomorrow's stars.

{% embed url="<https://www.youtube.com/watch?v=JDhDR-zRZ6w>" %}
Quick guide: discover tomorrow's stars
{% endembed %}

### Scout credits

Everything in scouting is paid with **scout credits**. New clubs start with **5,000 credits**, and you can top up in the shop (10,000 or 150,000 credits, paid in $GOAL). Your balance lives on the **Credits** tab.

### Your scouts

You start with **one scout** for free. You can hire up to **5 scouts** with credits (3,000, 6,000, 12,000 and 24,000 for scouts 2 to 5).

Each scout has **10 skills**, from level 1 to 10. Some of the most useful:

* **Eye:** how precisely your scout reads a prospect's rating.
* **Speed:** shorter missions (up to 45% faster).
* **Communication:** opens more countries to scout in.
* **Slots:** how many missions the scout can run at the same time.

You can train a scout's skills with credits and time, one skill at a time.

### Missions

To find prospects, launch a mission and choose:

* **Age range:** 14-16, 16-18 or 18-21.
* **Position:** any, field player or goalkeeper.
* **Duration:**

| Duration | Cost        |
| -------- | ----------- |
| 6 hours  | 50 credits  |
| 24 hours | 100 credits |
| 48 hours | 150 credits |
| 72 hours | 220 credits |
| 7 days   | 300 credits |

* **Deep search:** costs 50% more, for a better chance of success.
* **Where to scout:** 39+ countries, some of them unlocked by your scout's skills. Better scouts can cover several countries in one mission.

The ledger shows the total cost and your **chance of success** before you launch. Longer missions, better scouts, deep search and more countries all raise it. Changed your mind? Cancel within 60 seconds for a full refund.

### Prospects

When a mission ends, your scout comes back with prospects. Each one shows an estimated rating range: the better your scout's Eye and the longer the mission, the more precise it is.

* **Background check** (500 credits): reveals the prospect's potential and traits.
* **Sign:** the prospect joins your squad straight away.
* **Dismiss:** let them go.

You can hold up to 20 prospects and active missions at once, and unsigned prospects leave after 30 days.
