# Team training

Train your squad **every day** to sharpen their skills and climb the ranks. \
Training is your main tool for developing players, the more consistent and strategic you are, the faster your team **improves**.

### How It Works

Every day you get **3 training sessions** (morning, midday, and evening) based on the weekly schedule you set. You can complete all three back-to-back or spread them throughout the day, it's up to you.

Each session has **3 sub-tasks** you need to complete in order. \
Every sub-task takes a bit of work time and has a cooldown before the next one unlocks.\
Once all three sub-tasks are done, the session is marked complete and your players earn their training gains.

> **Example:** You scheduled *Physical* training for Monday morning. Your session will be: **Warm Up → Exercise → Cool Down**. Complete all three and your players get their Physical stat boost for that session.

### Training Types

You choose from **12 training types** across 4 categories, plus several non-interactive types for rest and preparation:

| Category      | Training Types                             |
| ------------- | ------------------------------------------ |
| **Physical**  | Physical, Endurance, Quickness, Resistance |
| **Tactical**  | Match Tactics, Tactical, Possession        |
| **Attacking** | Attacking, Shooting                        |
| **Defending** | Defending, Marking                         |

**Non-interactive types** (*Rest, Recovery, Match Review, Team Bonding, Match Prep*) don't generate sub-tasks, but they're far from wasted slots. Smart managers schedule rest days to prevent fatigue, reduce injury risk, and avoid overworking their squad. A team that trains hard every single session will burn out. Balance intensity with recovery to keep your players fit and available when it matters.

Each category has its own set of sub-tasks:

| Category      | Sub-task 1 | Sub-task 2      | Sub-task 3     |
| ------------- | ---------- | --------------- | -------------- |
| **Physical**  | Warm Up    | Exercise        | Cool Down      |
| **Tactical**  | Briefing   | Tactical Drill  | Debrief        |
| **Attacking** | Warm Up    | Shooting Drill  | Scrimmage      |
| **Defending** | Warm Up    | Defensive Drill | Match Practice |

***

### Weekly Schedule

Plan your week from the **Weekly Training Schedule** screen. Assign a training type to each of the 21 slots (3 sessions × 7 days), or hit **Auto** to let the system generate a balanced plan.

#### ⚠️ Repetition Penalty

**Scheduling the same training type more than 4 times in a single week triggers a penalty**: your sessions of that type will lose effectiveness. Variety isn't just recommended, it's mechanically enforced. Mix up your categories and keep your schedule diverse to get the most out of every session.

> **Think of it like real football:** if you only practice shooting every day, your players get stale.\
> A well-rounded schedule produces better results.

***

### Training Focus

Want more control over *what* your players improve? Open the **Training Focus** panel to set stat priorities.

You get a pool of **focus points** to distribute across stats:

* **Field Players** (10 points): Pace, Shooting, Passing, Dribbling, Defense, Physical
* **Goalkeepers** (10 points): Diving, Handling, Kicking, Reflexes, Speed, Positioning

The more points you assign to a stat, the bigger the bonus your players receive in that area during training. A player with 10 points in Physical and 0 in Shooting will bulk up fast but won't improve their finishing.

> **Pro tip:** Align your Focus with your schedule. If you're running lots of Attacking sessions this week, load up Shooting and Pace focus to maximize those gains.
>
> **Pro tip:** Each coach on your staff grants extra focus points. The **more coaches** you have, the **more points** you can distribute and the faster your players develop.

***

### Training Boosts

Speed up your progress with **Training Boosts**: consumable items that enhance your sessions. \
Boosts can reduce cooldown timers, increase XP earned, or improve training effectiveness.

👉 **Visit the Item Shop to browse available Training Boosts and stock up.**

***

### Quick Reference

| Mechanic              | Details                          |
| --------------------- | -------------------------------- |
| Sessions per day      | 3 (Morning, Midday, Evening)     |
| Sub-tasks per session | 3 (sequential, with cooldowns)   |
| Training categories   | 4 active + non-interactive types |
| Repetition limit      | Max 4 of the same type per week  |
| Focus points (Field)  | 10 points across 6 stats         |
| Focus points (GK)     | 10 points across 6 stats         |


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