4.0 In simple words
What it is
A simple marketplace (not an AMM). Players list CASH at a fixed price in GOAL. Buyers pay GOAL and receive CASH. The Exchange holds the CASH in escrow (via the Bank) until the trade happens.
How it works (step-by-step)
Seller posts a listing: โIโm selling X CASH at price P (CASH per 1 GOAL).โ
The price is snapped to a tick (clean, rounded steps).
Buyer clicks buy: sends GOAL to the Exchange.
The Exchange fills orders from the best price first, and first-come-first-served within that price.
For each fill, the seller is paid instantly in GOAL.
The buyer receives the total CASH from the Bank.
If the buyer set a minimum CASH and the market canโt meet it, the trade cancels, no partial surprises.
Why this helps the game & the token
Direct GOAL demand: every CASH purchase uses GOAL โ steady utility for the token.
Easy pricing: fixed prices (ticks) are simple to read and audit, no AMM math.
Smooth onboarding: a deep 1:1 price level can be maintained, so new players convert easily.
Fair execution: best price wins; FIFO avoids click-races and favoritism.
Healthy market: minimum sizes, cooldowns and early-close fee reduce spam and griefing.
Operational control: Owner/Admins can pause new listings, close abusive ones, and tune parameters without redeploying.
The roles
Seller (Maker): lists CASH at a chosen price; gets GOAL immediately when someone buys.
Buyer (Taker): spends GOAL; receives the best-priced CASH available, with a min-out safety.
Exchange (Escrow): holds CASH safely, matches best price โ FIFO, and routes funds.
Bank: ledger that moves CASH between accounts and the Exchange escrow.
One-liner
A safe, first-come-first-served marketplace where players trade CASH for GOAL at clear prices, keeping the economy predictable while giving GOAL real, everyday utility.
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