4.0 In simple words

What it is

A simple marketplace (not an AMM). Players list CASH at a fixed price in GOAL. Buyers pay GOAL and receive CASH. The Exchange holds the CASH in escrow (via the Bank) until the trade happens.

How it works (step-by-step)

  1. Seller posts a listing: โ€œIโ€™m selling X CASH at price P (CASH per 1 GOAL).โ€

  2. The price is snapped to a tick (clean, rounded steps).

  3. Buyer clicks buy: sends GOAL to the Exchange.

  4. The Exchange fills orders from the best price first, and first-come-first-served within that price.

  5. For each fill, the seller is paid instantly in GOAL.

  6. The buyer receives the total CASH from the Bank.

  7. If the buyer set a minimum CASH and the market canโ€™t meet it, the trade cancels, no partial surprises.

Why this helps the game & the token

  • Direct GOAL demand: every CASH purchase uses GOAL โ†’ steady utility for the token.

  • Easy pricing: fixed prices (ticks) are simple to read and audit, no AMM math.

  • Smooth onboarding: a deep 1:1 price level can be maintained, so new players convert easily.

  • Fair execution: best price wins; FIFO avoids click-races and favoritism.

  • Healthy market: minimum sizes, cooldowns and early-close fee reduce spam and griefing.

  • Operational control: Owner/Admins can pause new listings, close abusive ones, and tune parameters without redeploying.

The roles

  • Seller (Maker): lists CASH at a chosen price; gets GOAL immediately when someone buys.

  • Buyer (Taker): spends GOAL; receives the best-priced CASH available, with a min-out safety.

  • Exchange (Escrow): holds CASH safely, matches best price โ†’ FIFO, and routes funds.

  • Bank: ledger that moves CASH between accounts and the Exchange escrow.

One-liner

A safe, first-come-first-served marketplace where players trade CASH for GOAL at clear prices, keeping the economy predictable while giving GOAL real, everyday utility.

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