๐ŸŽฒ Matches & Simulation System

Matches are simulations inspired by tabletop systems like Dungeons & Dragons. Dice roll behind the scenes, but preparation beats luck.

How It Works

When a match starts, the engine runs through a series of events: attacks, passes, shots, tackles, saves, set pieces, fouls. For each event, a dice roll determines the base outcome. Then modifiers are applied:

  • Player attributes (Pace, Shooting, Passing, Dribbling, Defense, Physical)

  • Formation and tactical setup

  • Team chemistry

  • Staff quality (coaches, fitness trainers)

  • Home advantage (playing in your stadium gives a small bonus)

The better team usually wins, but upsets happen. A weaker squad with smart tactics can punch above its weight.

Match Reports

Every match produces a detailed report: key events, dice rolls, goals, cards, substitutions. You can see exactly why you won or lost.

Maybe your striker had 5 chances and missed all of them. Maybe your defense collapsed in the last 10 minutes. Maybe one trait activation saved you from defeat. The data is there, what you do with it is up to you.

No Live Play

Matches are not real-time. You set up your team, confirm the match, and results are instant. Play dozens of matches in a session, analyze, adjust, repeat.

What's Coming

Stadium upgrades, fan presence, weather conditions, and more variables are planned to add depth to the engine over time.

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