๐ช Player Progression & Skills
Every player is defined by numbers, but shaped by your decisions.
Field Player Stats
Six main attributes, each with 3 sub-skills:
Pace
PAC
Speed, Acceleration, Stamina
Shooting
SHO
Finishing, Shot Power, Long Shots
Passing
PAS
Short Pass, Long Pass, Vision
Dribbling
DRI
Dribbling, Ball Control, Composure
Defense
DEF
Tackling, Marking, Interceptions
Physical
PHY
Strength, Balance, Aggression
Goalkeeper Stats
Diving
DIV
Diving, Agility, One on Ones
Handling
HAN
Handling, Aerial Control, Concentration
Kicking
KIC
Kicking, Throwing, Passing
Reflexes
REF
Reflexes, Reactions, Jumping
Speed
SPD
Speed, Acceleration, Recovery
Positioning
POS
Positioning, Anticipation
Special Traits
Some players have rare abilities that trigger in specific match situations. In a squad of 22, maybe 2-3 will have one. Some can have more than one.
Lucky Roll
Random bonus on dice rolls
Aerial Threat
Advantage in headers and aerial duels
Fan Favorite
Performs better at home
Striker
Higher scoring chance in attacks
Lefty
Bonus with left foot
Speedster
Extra advantage in sprints
Enforcer
Wins more physical duels
Clutch Finisher
Bonus in penalties and decisive moments
Ghost Keeper
Improbable saves (GK only)
Power Shot
Extra force on shots
Trickster
Advantage in dribbling 1v1s
Lionheart
Boosts performance in final minutes
Storm Player
Better under adverse weather
Iron Lungs
Full capacity all match
Lucky Charm
Slight luck bonus to the whole team
Game Reader
Anticipates opponent moves
Agitator
Improves when rivals get frustrated
Second Ball Hunter
Higher chance of recovering rebounds
Night Owl
Better in night matches
Winning Spirit
Gains momentum when ahead
Traits shape your team's identity. A squad full of Speedsters plays differently than one built around Enforcers.
Training & Development
Players improve through weekly training managed by your staff. Young players grow faster. Veterans improve slower but start stronger.
Training is the long game. You won't build a legendary squad in a week. But over months of consistent development, average players become good, and good players become elite.
No fatigue system. Your players are always ready.
Marketplace
Players are not individual NFTs. They live in your club, and you can buy and sell them with other managers on the marketplace using $CASH. Simple, focused on gameplay.
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