> For the complete documentation index, see [llms.txt](https://docs.futbolbrawl.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.futbolbrawl.com/game-overview/player-progression-and-skills.md).

# 💪 Player Progression & Skills

Every player is defined by numbers, but shaped by your decisions.

### Field Player Stats

Six main attributes, each with 3 sub-skills:

| Stat      | Code | Sub-skills                         |
| --------- | ---- | ---------------------------------- |
| Pace      | PAC  | Speed, Acceleration, Stamina       |
| Shooting  | SHO  | Finishing, Shot Power, Long Shots  |
| Passing   | PAS  | Short Pass, Long Pass, Vision      |
| Dribbling | DRI  | Dribbling, Ball Control, Composure |
| Defense   | DEF  | Tackling, Marking, Interceptions   |
| Physical  | PHY  | Strength, Balance, Aggression      |

### Goalkeeper Stats

| Stat        | Code | Sub-skills                              |
| ----------- | ---- | --------------------------------------- |
| Diving      | DIV  | Diving, Agility, One on Ones            |
| Handling    | HAN  | Handling, Aerial Control, Concentration |
| Kicking     | KIC  | Kicking, Throwing, Passing              |
| Reflexes    | REF  | Reflexes, Reactions, Jumping            |
| Speed       | SPD  | Speed, Acceleration, Recovery           |
| Positioning | POS  | Positioning, Anticipation               |

### Special Traits

Some players have rare abilities that trigger in specific match situations. In a squad of 22, maybe 2-3 will have one. Some can have more than one.

| Trait              | Effect                                  |
| ------------------ | --------------------------------------- |
| Lucky Roll         | Random bonus on dice rolls              |
| Aerial Threat      | Advantage in headers and aerial duels   |
| Fan Favorite       | Performs better at home                 |
| Striker            | Higher scoring chance in attacks        |
| Lefty              | Bonus with left foot                    |
| Speedster          | Extra advantage in sprints              |
| Enforcer           | Wins more physical duels                |
| Clutch Finisher    | Bonus in penalties and decisive moments |
| Ghost Keeper       | Improbable saves (GK only)              |
| Power Shot         | Extra force on shots                    |
| Trickster          | Advantage in dribbling 1v1s             |
| Lionheart          | Boosts performance in final minutes     |
| Storm Player       | Better under adverse weather            |
| Iron Lungs         | Full capacity all match                 |
| Lucky Charm        | Slight luck bonus to the whole team     |
| Game Reader        | Anticipates opponent moves              |
| Agitator           | Improves when rivals get frustrated     |
| Second Ball Hunter | Higher chance of recovering rebounds    |
| Night Owl          | Better in night matches                 |
| Winning Spirit     | Gains momentum when ahead               |

Traits shape your team's identity. A squad full of Speedsters plays differently than one built around Enforcers.

### Training & Development

Players improve through weekly training managed by your staff. Young players grow faster. Veterans improve slower but start stronger.

Training is the long game. You won't build a legendary squad in a week. But over months of consistent development, average players become good, and good players become elite.

No fatigue system. Your players are always ready.

### Marketplace

Players are not individual NFTs. They live in your club, and you can buy and sell them with other managers on the marketplace using $CASH. Simple, focused on gameplay.
